How does it feel to have your game out there in the wild and playable for the first time? How have players responded?įirst, I’d like to say that we refer to the released version as a “playable teaser” as not all the features implemented yet (i.e., combat). The first playable demo of Return to Nangrim debuted at Gamescom this year, and is now available on Steam. And then – finally – in 2017, we founded Sycoforge together.
Ismael and I used this idea for our bachelor thesis: We developed an engine based on Unity that provides an easy way to develop mixed reality fantasy games. We soon realized that our ideas reached far beyond a single game, and we started defining our universe instead.įrom that point on, we did less gaming and much more “definition work.” From maps to races, clans, and families, everything had to be connected and self-contained – that was our top goal. In the evenings, we sat together playing games like Anno 2070 and Battle for Middle-earth, fantasizing about what our game would look like. Michela Rimensberger: We started out while studying IT Engineering at the Zurich University of Applied Sciences.
Visit Steam to download Return to Nangrim’s playable teaser, and read on for our full interview with Michela Rimensberger.Ĭan you start by sharing a bit about Sycoforge’s origins and progression as a studio? Since 2009, they’ve been developing “the Arafinn experience,” a transmedia fantasy world spanning books, games, and much more – complete with four unique languages, distinct cultures, and even its own system of measurement.
Sycoforge is a Zurich-based indie game studio founded by Michela Rimensberger (CEO) and Ismael Wittwer (CTO) in 2017.